![]() ![]() Something as simple as an infinite HP cheat for that mode would probably help here. Is that planned for a future update? One of the fighters you get a ways into the minigame is an ultimate jobber, and he wins completely on luck, similar to the chance fights of Yakuza 0. I haven't beaten 4 yet but I believe the only minigame you haven't covered is Saejima's Fighter Maker. If you completed it but did not get the best possible outcome, youll get a checkmark. If you complete with the best possible outcome, youll get a star next to the substory in your menu. ![]() In Yakuza 4, there are two 'levels' of completion to substories. Thanks again for this information and updating it in your tables. Substories are marked on the map by a green question mark, so watch the map as you travel. but do you have something similar in the works for 4 with Pool? Or if one wanted to do it themselves, how can they discover this? Hey, i just noticed that you using the updated version of steam version of yakuza (3,4,5), so i just updated my game and all the table is working!!!! holy shit, so yeah my problem just got fixed i guess Hi, it's me again, can you fix the yakuza 5 table, it has the same problem (Adress problem), it seems a lot but i needed this so bad, My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5 Then it's finding out what is writing to that address and hooking into the logic via AOB injection, for example (how to do that is explained in various CE tutorials, far better than I could do it). just wanted to ask some questions about yakuza 4 fighter maker. So I searched for a byte value that toggled between 0 and 1 whenever control in Pool was handed over, and that's exactly what I found. The most simple way to track that - it seemed to me - would be to assign the player the value 0 and the opponent the value 1, or vise versa. ![]() I just had to constantly retry and eventually got lucky. I believe I have Watanabes abilities maxed out. I actually found the 4th fighter way easier, when Id read he was the worst to complete. In this case, the game would have to be able to differentiate between two players in order to determine whose turn it is, etc. Does anybody have any advice on completing the tournament with this guy as Ive been retrying for days now. 0:00 / 1:02:57 Yakuza 4 Remastered Fighter Maker 1 - Hideo Sugiyama All Training & Tournament Andonlyone 286 subscribers Subscribe 5.4K views 1 year ago Welcome to my channel, thank you. The script for not-switching-to-the-opponent (I'm generally lousy with descriptors) for Pool in Yakuza 4 is done and will be included in the next update to that table, along with a number of other minigame-related entries.Īs for finding values, I'm mostly making guesses based on context. But do you have something similar in the works for 4 with Pool? Or if one wanted to do it themselves, how can they discover this? ![]()
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